NEWSLETTER

Subscribe to the Fahrenheit Digital newsletter for Announcements & News!


FACIAL RIGGING FOR FEATURE ANIMATION

Completing the Feature Animation Series, this DVD teaches various tools and techniques for creating the controls & flexibility necessary for animators to create the broad range of expressiveness essential to Feature Animation.

Starting with a set of 2D pose test drawings as our target reference, this tutorial covers two basic approaches for tackling the controls & deformations on a characters face: Direct or Joint-Based and Blendshape-Based Deformations. In the end both methods are essentially combined to create a face with direct deformers riding on top of blendshapes, allowing the maximum animator flexibility & control without sacrificing speed.

INSTRUCTOR BIO

Aaron Holly has worked as a Character Technical Director at Tippett Studio, Industrial Light + Magic, ESC Entertainment, DreamWorks Animation & currently Disney Feature Animation. Aaron has also taught at the Academy of Art University and continues to lecture.

Instructor Bio and Gallery

CHAPTERS:

  • 01: A Look At 2D Facial "Deformations"
  • 02: Basic Head & Face Joint Rigging
  • 03: Adding Secondary Facial Rigging
  • 04: Mouth Controls
  • 05: Distance-based Deformations
  • 06: Eyes
  • 07: Tongue, Teeth & Gums
  • 08: Blendshapes - The Basic System
  • 09: Connecting The Head
  • 10: "Best of Both Worlds"
  • 11: Facial "Smear" Controls
  • 12: Rigging Dynamic Hair
  • 13: Facial GUI & Animation Controls
  • 14: Facial Pose Test

RELATED PRODUCTS

SYSTEM REQUIREMENTS

  • DVD-ROM (Mac/PC only)
  • Microsoft® Windows® XP/Windows® 2000 Professional
  • Apple® Mac® OS X 10.2 or later
  • 512MB RAM (1GB RAM recommended)
  • 1280 x 1024 display (recommended)
  • Quicktime 7