FACIAL RIGGING FOR FEATURE ANIMATION
Completing the Feature Animation Series, this DVD teaches various tools and techniques for creating the controls & flexibility necessary for animators to create the broad range of expressiveness essential to Feature Animation.
Starting with a set of 2D pose test drawings as our target reference, this tutorial covers two basic approaches for tackling the controls & deformations on a characters face: Direct or Joint-Based and Blendshape-Based Deformations. In the end both methods are essentially combined to create a face with direct deformers riding on top of blendshapes, allowing the maximum animator flexibility & control without sacrificing speed.
INSTRUCTOR BIO
Aaron Holly has worked as a Character Technical Director at Tippett Studio, Industrial Light + Magic, ESC Entertainment, DreamWorks Animation & currently Disney Feature Animation. Aaron has also taught at the Academy of Art University and continues to lecture.
CHAPTERS:
- 01: A Look At 2D Facial "Deformations"
- 02: Basic Head & Face Joint Rigging
- 03: Adding Secondary Facial Rigging
- 04: Mouth Controls
- 05: Distance-based Deformations
- 06: Eyes
- 07: Tongue, Teeth & Gums
- 08: Blendshapes - The Basic System
- 09: Connecting The Head
- 10: "Best of Both Worlds"
- 11: Facial "Smear" Controls
- 12: Rigging Dynamic Hair
- 13: Facial GUI & Animation Controls
- 14: Facial Pose Test
RELATED PRODUCTS
SYSTEM REQUIREMENTS
- DVD-ROM (Mac/PC only)
- Microsoft® Windows® XP/Windows® 2000 Professional
- Apple® Mac® OS X 10.2 or later
- 512MB RAM (1GB RAM recommended)
- 1280 x 1024 display (recommended)
- Quicktime 7